![]() ![]() Before getting to those results and some discussion on tests, here’s a quick look at our test PC’s configuration:ĪMD Radeon RX 6900 XT (16GB Adrenalin 22.9.1) AMD Radeon RX 6800 XT (16GB Adrenalin 22.9.1) AMD Radeon RX 6800 (16GB Adrenalin 22.9.1) AMD Radeon RX 6700 XT (12GB Adrenalin 22.9.1) AMD Radeon RX 6600 XT (8GB Adrenalin 22.9.1) AMD Radeon RX 6600 (8GB Adrenalin 22.9.1) AMD Radeon RX 6500 XT (4GB Adrenalin 22.9.1) We tested every single one of the workloads from our Arc launch articles in a dual-GPU setup, and you may find yourself surprised by some of the results. While it’s effectively implied that rendering workloads will always support multi-GPU, those are not the only benefiting workloads that exist. In putting together this article, we also had a chance to double-check which creative applications we test with can even use multiple GPUs. We’re not sure how much focus Intel has had on multi-GPU performance for Arc, but the performance results below will help paint us a nice picture. In this article, we’re taking a look at a more unique angle of Arc: multi-GPU. That will include a look at Linux gaming, as we’ve seen a number of requests for that directly to us, and around the web. Of course, we also intend to tackle gaming, as well, after our initial creator angles are covered. We plan to dive into this advanced encoding testing after the 13th-gen launches, when we can stop stressing over upcoming embargoes, and are able to spend quality time evaluating things. While we covered encoding in our Arc launch articles, we still have plans to tackle Hyper Encode soon – the mode that allows you to accelerate encoding by combining the forces of Arc discrete GPUs and Intel’s integrated graphics. This article helps fill the void for another. That might sound exhaustive, but the truth is, it feels like we’ve just scratched the surface on different performance angles to tackle. It’s been a couple of weeks since Intel launched its long-awaited top-end Arc GPUs, the A770 and A750, both of which we put through our gauntlet of tests, including rendering, encoding, photogrammetry, AI, and math. ![]()
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